Showing 13–19 of 19 results

  • Pokemon Mystery Dungeon Rescue Team DX (eShop) Nintendo Switch

    22,73 

    You can meet and recruit Pokémon in a dungeon-crawling adventure within their world! Build a rescue team to take on mysterious, changing dungeons and strategically plan your moves as you venture forth to make the Pokémon world a safer place…and uncover your true purpose along the way.

    As you recruit Pokémon, these trusty teammates will need somewhere to stay, so build camps to house, manage, and strengthen your Pokémon friends. Think hard about who is right for the job and how to approach each mysterious dungeon as you prepare a rescue team. You’ll move a single square at a time or use Auto mode to speed up movement until you engage other Pokémon in turn-based battles—but don’t forget about Pokémon strengths and weaknesses! This version adds gorgeous watercolor-inspired graphics, and more! Get comfortable in being a Pokémon, there’s a lot of work to do.

  • Pokemon: Let s Go Eevee! (eShop) Nintendo Switch

    23,51 

    Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee! are two versions of the same game based on the Pokemon franchise. They are the first Pokemon games made for Nintendo Switch. Both of them are loose remakes of the 1998 game Pokemon Yellow that was released for Game Boy. Both games are set in the region of Kanto in the Pokemon universe.

    ###Gameplay
    As usual in the Pokemon games, the players use their Pokemon (small monsters) to fight against other Pokemon, either wild or controlled by other characters. Unlike in the classic Pokemon games, however, Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee! are based on a mechanic similar to Pokemon GO. Using the Switch Joy-Con, the player throws Poke Ball at the wild Pokemon.

    At the beginning of the game, the player only has one Pokemon, either Pikachu for the former version of the game or Eevee for the latter. Unlike in most Pokemon games, the player’s Pokemon don’t have to stay in the Poke Balls all the time. Pikachu and Eevee perch on the player character’s shoulder, and the player can choose another pokemon to follow his or her main character.

    ###Characters
    The two games only feature 151 playable classic Pokemon as well as their various forms, but not the whole Pokemon roster. The player can connect his or her Switch to the smartphone to upload the Pokemon he or she already has in Pokemon Go. The characters’ appearances are customizable, including their gender.

    ###Multiplayer
    Both games allow cooperative multiplayer for two players. They can share a single Nintendo Switch by taking either of its Joy-Cons.

  • Pokemon: Let s Go Pikachu! (eShop) Nintendo Switch

    22,38 

    Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee! are two versions of the same game based on the Pokemon franchise. They are the first Pokemon games made for Nintendo Switch. Both of them are loose remakes of the 1998 game Pokemon Yellow that was released for Game Boy. Both games are set in the region of Kanto in the Pokemon universe.

    ###Gameplay
    As usual in the Pokemon games, the players use their Pokemon (small monsters) to fight against other Pokemon, either wild or controlled by other characters. Unlike in the classic Pokemon games, however, Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee! are based on a mechanic similar to Pokemon GO. Using the Switch Joy-Con, the player throws Poke Ball at the wild Pokemon.

    At the beginning of the game, the player only has one Pokemon, either Pikachu for the former version of the game or Eevee for the latter. Unlike in most Pokemon games, the player’s Pokemon don’t have to stay in the Poke Balls all the time. Pikachu and Eevee perch on the player character’s shoulder, and the player can choose another pokemon to follow his or her main character.

    ###Characters
    The two games only feature 151 playable classic Pokemon as well as their various forms, but not the whole Pokemon roster. The player can connect his or her Switch to the smartphone to upload the Pokemon he or she already has in Pokemon Go. The characters’ appearances are customizable, including their gender.

    ###Multiplayer
    Both games allow cooperative multiplayer for two players. They can share a single Nintendo Switch by taking either of its Joy-Cons.

  • Port Royale 4 (Xbox Live) Xbox One/Series X|S

    8,33 

    Feature List

    Take on four extensive single player campaigns following each nation on their path to supremacy.

    Establish and manage trade with 60 Caribbean cities in a huge 3D game world. Steer clear of cliffs, shallow waters and stormy weather regions to optimize your trade routes.

    Select from 50 buildings, including 25 production sites, to produce goods like rum or luxuries. Construct town buildings with neighborhood effects to optimize productivity and manage the overall happiness of your citizens.

    18 historically authentic ship types from the 17th century.

    Engage in tactical, turn-based naval battles with powerful captains.

    Licenses, building permits, new buildings and ships can be unlocked by growing your reputation within your nation.

    About the Game

    Set sail and join the colonial powers of Spain, England, France and the Netherlands in their fight for supremacy of the Caribbean in the 17th century. In Port Royale 4 you will take control of a colony as a young and ambitious governor who is eager to learn what it takes to manage and grow his small settlement into a bustling trader city.

    Develop production chains connecting multiple islands and create complex trade routes across the Caribbean, covering the ever-growing needs of the respective cities. Make use of the detailed sea map to avoid stormy weather regions, cliffs or shallow waters. Fulfill tasks for your nation’s viceroy, earning more fame to unlock town buildings, ships and more. Conquer the cities of rival nations or hunt down their fleets with a letter of marque while also keeping a keen eye out for pirates and other privateers.

    For the first time in the series, naval battles will be turn-based, with up to 10 ships battling at one time and tactical captain maneuvers that can turn the tide in even the most hopeless of situations for a glorious victory.

  • RimWorld (Steam) PC

    6,37 

    RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
    You begin with three survivors of a shipwreck on a distant world.
    Manage colonists’ moods, needs, wounds, and illnesses.
    Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials.
    Tame and train cute pets, productive farm animals, and deadly attack beasts.
    Watch colonists develop and break relationships with family members, lovers, and spouses.
    Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines.
    Trade with passing ships and trade caravans.
    Decorate your colony to make it into a pleasurable space.
    Dig through snow, weather storms, and fight fires.
    Capture refugees or prisoners and turn them to your side or sell them into slavery.
    Discover a new generated world each time you play.
    Build colonies in the desert, jungle, tundra, and more.
    Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
    RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
    Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
    Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
    Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they’ll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.
    The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
    You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
    People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they’re too stressed, they might lash out or break down.
    Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters’ capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts – take off a deer’s leg, and it can still hobble on the other three. Take off a rhino’s horn, and it’s much less dangerous.
    You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he’ll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
    And there’s much more than that! The game is easy to mod and has an active mod community. Read more at http://rimworldgame.com.
    (All non-English translations are made by fans.)

  • Satisfactory (Steam) PC

    19,99 

    FICSIT – AN INTRODUCTION
    Welcome to FICSIT Incorporated! A company specialised in the research, development and application of new technology and science, anything to find short-term solutions to long-term problems! As part of our brand-new Save The Day program, you’ll be sent to one of many alien planets in an effort to contribute to Project Assembly, a project I am legally bound to not tell you anything about for fear of our lives. And my job.
    As an engineer and pioneer, you won’t only be constructing and automating the very factory that will contribute to Project Assembly, but also explore and exploit the planet and its inhabitants as you expand. Don’t worry, we’re super inclusive when it comes to alien lifeforms! We’ll even allow for pets, how cool is that!?
    Just don’t tell R&D.
    Below you can find the three main pillars of your mission! Time to get to work, and Stay Effective!*
    *This motto is FICSIT Inc. property. Please do not use ironically.
    CONSTRUCT
    To achieve company milestones according to satisfaction we expect you to construct your FICSIT Inc. factory in such a way that it allows for easy expansion and complexion. Not only will buildings grow more complex over time, so will the parts they produce. Project Assembly isn’t your average high-school science project. We’re making history here! Go big or go home!* Of course, this requires both high-level and low-level power management, good luck getting to nuclear! We even support stuff like multi-floor warehouses so you can stack your buildings, and a whole bunch of navigational constructs like jump pads and walkways! Walkways are the best. They’re attached to the ground and everything.
    *Employee will be expected to fund their own travel expenses
    AUTOMATE
    So you know how your FICSIT Inc. factory can be turned into this incredibly intricate maze of conveyor belts in every direction, merging, splitting, crossing each other above and below? Conveyor belts carry, after all, the life-blood of our company! Well, since you’ll be in a pretty big area you’re going to need outposts. To make your life easier, we’ve developed self-driving trucks and trains so you can set up your very own transport system between any point in your area!
    EXPLORE & EXPLOIT
    R&D hasn’t figured out how to clone materials yet, weirdly enough, so you’re going to have to go out and use our patented method of extraterrestrial pioneering! This means exploring to find more or new stuff to exploit, to help expand your FICSIT Inc. factory. You’re on an uncharted alien planet, so try to be careful, don’t go alone if you don’t have to, and use protection! Who knows what kind of organisms have made this place their home? Or who knows what awesome treasures you’ll find? Don’t worry, this is why we assigned you your very own FICSIT Inc. handler.

  • Total War: Warhammer II – The Twisted & The Twilight DLC (Epic Game) PC Key GLOBAL

    1,19 

    Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.
    Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.
    Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.
    Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.
    The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.
    Meanwhile a fourth, secretive race stirs, their motives obscured by sinister plots and machinations. The time for revelation is nigh…
    Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.
    About Total War™: WARHAMMER® II:
    The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breathtaking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.
    Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races. Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield bombardment abilities.
    Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign. Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.

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